

Like everything else in Heavy Rain, the scene was brief enough that by the time the novelty had faded, it was over and something else was happening. Gamers anxious to get to the action might disagree, but I found this to be one of the most entertaining parts of the game: It felt like stepping into someone else's life. One early scene sees a character home alone with his son, in charge of getting him to do his homework, eat his dinner and go to bed.
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Other, slower scenes force you to hold a series of buttons on the controller simultaneously, playing Twister with your fingers as your character attempts to do some sort of complex physical action, like picking a lock or sneaking through barbed wire. Many action scenes play out with Quick Time Events, in which you press the buttons shown within a brief window.

Heavy Rain's challenges aren't simply cerebral. Although characters can die, you can't ever get a Game Over – you'll keep playing until the end of the story. That's part of the challenge: Heavy Rain's story can take all sorts of twists and turns based largely on your choices. Same deal if you can pick up something off a counter, talk to a witness or sneak up behind someone and bash them over the head – if you can do it, there's a visual prompt on the screen telling you that you can.īut the prompts don't tell you if you should take any given action. If you can open a door, a small arrow will appear, letting you know to press the joystick in the given direction. There's little need to memorize the game's controls, since every possible action you can take is telegraphed by small button prompts that appear onscreen.
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A private eye and an FBI agent are trying to crack the case, a reporter is chasing a scoop and a father is playing the killer's sick games in hopes of saving his son. Heavy Rain puts you in control of four characters following the trail of the Origami Killer, whose young victims are always found clutching a tiny piece of papercraft.
